人間はAIボットを遊びからの排除から守る、インペリアルの研究(Humans protect AI bots from playtime exclusion, finds Imperial study)

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2024-10-17 インペリアル・カレッジ・ロンドン(ICL)

インペリアル・カレッジ・ロンドンの研究によると、人間はプレイから除外されたAIボットに同情し、保護する傾向があることが明らかになりました。この研究では、仮想ボールゲーム「Cyberball」を使用し、参加者がAIボットが不公平に扱われた場合、それを修正しようとする行動が観察されました。特に年長者はAIに対する不公平を強く認識する傾向がありました。研究者は、AIを設計する際に人間との社会的なやり取りを考慮すべきだと指摘しています。

<関連情報>

人間はAI仮想エージェントを社会的存在として無頓着に扱うが、この傾向は若年層では減少する: サイバーボール実験による証拠 Humans Mindlessly Treat AI Virtual Agents as Social Beings, but This Tendency Diminishes Among the Young: Evidence From a Cyberball Experiment

Jianan Zhou, Talya Porat, Nejra van Zalk

Human Behavior and Emerging Technologies  Published: 27 September 2024

DOI:https://doi.org/10.1155/2024/8864909

人間はAIボットを遊びからの排除から守る、インペリアルの研究(Humans protect AI bots from playtime exclusion, finds Imperial study)

Abstract

The “social being” perspective has largely influenced the design and research of AI virtual agents. Do humans really treat these agents as social beings? To test this, we conducted a 2 between (Cyberball condition: exclusion vs. fair play) × 2 within (coplayer type: AGENT vs. HUMAN) online experiment employing the Cyberball paradigm; we investigated how participants (N = 244) responded when they observed an AI virtual agent being ostracised or treated fairly by another human in Cyberball, and we compared our results with those from human–human Cyberball research. We found that participants mindlessly applied the social norm of inclusion, compensating the ostracised agent by tossing the ball to them more frequently, just as people would to an ostracised human. This finding suggests that individuals tend to mindlessly treat AI virtual agents as social beings, supporting the media equation theory; however, age (no other user characteristics) influenced this tendency, with younger participants less likely to mindlessly apply the inclusion norm. We also found that participants showed increased sympathy towards the ostracised agent, but they did not devalue the human player for their ostracising behaviour; this indicates that participants did not mindfully perceive AI virtual agents as comparable to humans. Furthermore, we uncovered two other exploratory findings: the association between frequency of agent usage and sympathy, and the carryover effect of positive usage experience. Our study advances the theoretical understanding of the human side of human–agent interaction. Practically, it provides implications for the design of AI virtual agents, including the consideration of social norms, caution in human-like design, and age-specific targeting.

1600情報工学一般
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