メタバースが新しいスポーツ観戦を可能にする(The metaverse lets audiences watch sports in a new way)

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2024-11-19 ジョージア大学 (UGA)

メタバースが新しいスポーツ観戦を可能にする(The metaverse lets audiences watch sports in a new way)
The metaverse allows spectators to virtually attend sporting events they may not be able to otherwise. (Getty Images)

ジョージア大学の研究によると、メタバースはスポーツ観戦の新たな形を提供しています。2022年のFIFAワールドカップをメタバース上で視聴した参加者は、他者との交流、座席や場所の自由な変更、アバターのカスタマイズなど、現実では得られない体験を楽しみました。特に、他者との交流が参加者にとって重要であり、遠方の友人との再会や新たな友情の構築が可能でした。また、スタジアム内の自由な移動やフィールド上でのセルフィー撮影など、現実では難しい体験も実現しました。これらの要素が、将来的なメタバースイベントへの参加意欲を高めています。

<関連情報>

メタバースベースのスポーツイベントに対する市場の需要:混合法によるアプローチ Market demand for metaverse-based sporting events: a mixed-methods approach

Sam S. Chen & James J. Zhang
Sport Management Review  Published:25 Sep 2024
DOI:https://doi.org/10.1080/14413523.2024.2401640

ABSTRACT

The burgeoning reach of the metaverse has introduced new opportunities for the sport industry. As live sporting events are increasingly being streamed in the metaverse, both industry practitioners and academics face a pivotal question: Which attributes of these digitally mediated events appeal to consumers? We address this question in two phases, from a market demand perspective. In the initial qualitative phase, we conducted an extensive literature review, semi-structured interviews, and netnographic analysis to propose a hierarchical conceptualization of market demand for metaverse-based live sporting events. The conceptualization comprises three higher-order market demand dimensions: traditional core sport demand, VR engagement demand, and metaverse experience demand — each of which comprises four lower-order, more concrete market demand factors. In the subsequent quantitative phase, we analyzed 616 questionnaire responses from metaverse spectators using partial least squares structural equation modeling (PLS-SEM). The structural model results indicated that all three higher-order market demand dimensions significantly influenced metaverse spectators’ future attendance intentions, with consumer satisfaction as a partial mediator. An Importance-Performance Map Analysis (IPMA) revealed that virtual interactions were the most important market demand factor in affecting attendance intentions. Our results augment the theoretical understanding of the market demand concept and its functional mechanism in an emerging metaverse context.

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