ユーザーによる自動再生の制御は、オンラインビデオの「ウサギの穴」に対する認識を変える可能性がある(User control of autoplay can alter awareness of online video ‘rabbit holes’)

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2024-07-10 ペンシルベニア州立大学(PennState)

ユーザーによる自動再生の制御は、オンラインビデオの「ウサギの穴」に対する認識を変える可能性がある(User control of autoplay can alter awareness of online video ‘rabbit holes’)To understand how autoplay and prior media consumption may work together to influence a user’s perception of falling down the rabbit hole of extreme content, researchers designed an experimental video platform dubbed VIDNATION. The platform had 12 versions, each with video combinations of consistently non-extreme content or increasingly extreme content — either jogging- or meal prep-related — under different autoplay modes with varying levels of control.  Credit: Provided by the researchers. All Rights Reserved.

ペンシルベニア州立大学の研究によると、オンラインプラットフォームの自動再生機能にユーザーが制御を持つことで、極端なコンテンツに陥る「ラビットホール」現象を認識しやすくなることが示されました。研究者は、自動再生の切り替え機能を持つ実験的な動画プラットフォーム「VIDNATION」を使用し、394人の参加者に異なるレベルの制御を与えて実験を行いました。結果、ユーザーが自動再生を切り替えることで、コンテンツの極端さを認識しやすくなることがわかりました。この研究は、オンラインプラットフォームの設計に対する重要な示唆を提供し、ユーザーが極端なコンテンツを認識し、より意識的に利用する助けとなるとしています。

<関連情報>

ユーザーが過激な動画コンテンツのウサギの穴に落ちるのを防ぐ: 自動再生のさまざまなモードが果たす役割に関する研究 Preventing users from going down rabbit holes of extreme video content: A study of the role played by different modes of autoplay

Cheng Chen, Jingshi Kang, Pejman Sajjadi, S. Shyam Sundar
International Journal of Human-Computer Studies  Available online: 5 June 2024
DOI:https://doi.org/10.1016/j.ijhcs.2024.103303

Highlights

  • Autoplay affords interpassivity, a combination of interactivity and passivity.
  • Interpassive autoplay is favored over manual play and completely passive autoplay.
  • Interpassive autoplay triggers the control heuristic.
  • Interpassive autoplay increases users’ inattentiveness to recommended video content.
  • Both control heuristic and inattentiveness lead to higher rabbit hole perception.

Abstract

The autoplay feature of video platforms is often blamed for users going down rabbit holes of binge-watching extreme content. However, autoplay is not necessarily a passive experience, because users can toggle the feature off if they want. While the automation aspect is passive, the toggle option signals interactivity, making it “interpassive,” which lies between completely passive autoplay and manual initiation of each video. We empirically compare these three modes of video viewing in a user study (N = 394), which exposed participants to either extreme or non-extreme content under conditions of manual play, interpassive autoplay, or completely passive autoplay. Results show that interpassive autoplay is favored over the other two. It triggers the control heuristic compared to passive autoplay, but leads to higher inattentiveness compared to manual play. Both the invoked control heuristic and inattentiveness result in higher rabbit hole perception. These findings have implications for socially responsible design of the autoplay feature.

1600情報工学一般
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